Showing posts with label gurl gamer. Show all posts
Showing posts with label gurl gamer. Show all posts

Wednesday, May 30, 2012

Life on MooMoo Farm: Adventures in Harvest Moon-ing (Part 1)


Source
 
When I was a freshman in college, I lived in a co-ed dorm with my roommate Jessica.  Jessica and I lived across the hall from Brian and Bryan (very creative on the part of the housing department.) I got along quite well with the Bri/yans, mostly because they were fun, but also because they played video games. Bryan's favorite game on the N64 was Harvest Moon.  He would sit and play it for hours, and if we were hanging out doing other activities, he would often excuse himself to go water his crops or milk his cows.  Watching him play, Brian and I made fun of him and his endless pursuit of farm nirvana...or whatever it was he was trying to achieve in game. We both chalked it up to him growing up in rural BFN western Colorado or something, and continued to tease him and ask about his cows in unrelated conversations for the rest of the year.

Cut to a year later: Brian and I are roommates living in what I later dubbed "the house from hell," (not because of Brian) but that's another story for another time. Brian bought a Nintendo GameCube and we would often try to beat each other home from class to stake a claim in front of the TV to get a head start gaming.  Our major competition was with Prince of Persia Sands of Time. We would sneak home between classes to try to get to the next puzzle to beat the game before the other person.  It was ridiculous.  Brian ended up finishing the game first because his schedule allowed for major blocks of free time (psh...music majors) while I was a slave to the theatre department (don't let anyone ever tell you that being a theatre/performance major is easy. They're lying to you. Free time does not exist.) After the Prince of Persia competition had ended, Brian decided the next unofficial competition would be Harvest Moon A Wonderful Life. I rolled my eyes and laughed at him at first, but then when I sat down and watched him play, it looked kind of fun. 

On a rare day that I was home when Brian was not, I sat down to start my own Harvest Moon game and thus began my love affair with the franchise. Unfortunately, through a series of life events and circumstances, I have never actually gotten to finish Harvest Moon A Wonderful Life. Brian and I moved to separate apartments after that year, Brian later sold me his GameCube but had wiped the Harvest Moon game saves, then I sold my GameCube and all my games for extra cash to move out east after graduation. I have the PS2 version of Harvest Moon A Wonderful life, and last year I got further than I ever had in game, but our PS3 is currently on its last legs, so it looks like I may never get to finish this damn game.
The game mocks me.
Source
This all leads into my birthday this year.  Boyfriend got me the newest game in the Harvest Moon franchise: The Tale of Two Towns. There are things I love about it, and things that are pretty good, and things that are just ridiculous, like all Harvest Moon games. The newest in the franchise keeps the basic formula the same but adds in some extra plot and challenge elements.  And you know what else? My train of thought just derailed violently and I realized how long this post is thanks to my brief trip down memory lane up there, but there is still so much to discuss about this game.  Hmmm, well, to summarize this post: I love the Harvest Moon franchise thanks to Brian and Bryan, and I now have the newest game and I am really enjoying it, but a more detailed review will follow, I promise!


P.S I just realized how many times I mentioned Harvest Moon in this post. Whoa. It's like counting the number of times characters "whisper" in an E.L. James book.
(Take THAT fanfic and your 10 million copies sold! Yeah. I showed you.)

Thursday, December 22, 2011

Epic Boyfriend

It's official: I have the greatest boyfriend ever!

Boyfriend and I are going down to No
rth Carolina with his family for Christmas-at-the-beach. To avoid carrying too much stuff down with us, we exchanged Christmas presents a couple of days early. I got him a nice leather-bound collector's edition of 2 Neil Gaiman books, a new laptop lap-desk, and some other fun odd n' ends. (My presents are a little lame in retrospect.)

Usually Boyfriend gives me jewelry for Christmas which is nice, it makes me feel pretty (and what girl doesn't enjoy feeling pretty?) So, when I saw just a small-ish rectangular box under the tree, I was intrigued. He talked abou
t how cool it was and hinted that it was really nice and that I was going to be surprised; I took that as a challenge to guess what it was. Try as I might, I hadn't a clue what was inside. The box was far too big and heavy to be jewelry, unless he had stolen me the crown jewels, but when would he have had the time to fly across the pond? The tag on the box read, "To my beautiful girl gamer" and it was too big and not the correct shape to be just a PS3 or XBOX game. What was in the box?!

A new XBOX controller for my tiny hands, perhaps? Or a new video game with a rock inside just to throw me off? Or SEVERAL new video games with a rock inside just to throw me off? The possibilities were endless...


The Anniversary Edition Zelda 3DS!!!!

I was completely blown away! I was in a state of shock when I opened the wrapping paper and saw the box. For a moment my brain could not seem to compute what it was. I was that surprised. I believe the exchange between me and my beloved went a little like this:

Me: Is it a 3DS?
Boyfriend: Yeah.
Me: REALLY?!
Boyfriend: Yep.
Me: YOU GOT ME A 3DS?!?!?!?!?!?!?!??!?! (at this point I was squealing at a frequency only dogs could hear)
Boyfriend: Uh-huh.
Me: OMAGOSHTHANKYOUTHANKYOUTHANKYOUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!

We had seen the 3DS debut at Pax East in March and had talked about how it would be fun to have, but we both agreed that we were satisfied with our PS3 and our XBOX360 among our other aging-yet-equally-loved-consoles. So, to say that I was confused and excited at the same time after opening my present is an understatement.

Now we can play video games together without playing together. One of us can play on one of the large consoles while the other plays the 3DS. Togetherness while we each do our own thing is an important part of what makes our relationship so awesome, especially when living in a big city with small living spaces; it's easy to get sick of people all up in your personal atmosphere. But, somehow we never get sick of each other...or at least if he gets sick of me, he's smart enough to never tell me.

I love my Christmas presents from him every year, but this year Boyfriend's gift will go down in the history books of awesome gifts (I don't know how he'll top it next year). Needless to say, he has gained the level of Epic Boyfriend.


Roll your fortitude, bitch!

Monday, November 7, 2011

GameStop Thinks I'm a Big Deal

So, I had a funny and quasi-irritating experience with GameStop and my pre-order of Uncharted 3: Drake's Deception. I tweeted about it, not angrily or anything, but just to be funny and kind of call them out on their miscommunication. Well, GameStop either thinks I'm a bigger deal than I actually am, or they somehow have the manpower to respond to every tweet that mentions them, because they responded to my tweet with a mention, asking me to take an online survey about "my experience" at their store. I laughed so hard I was in tears. Hooray! I may have just made the jump to minor Internet celebrity-dom (or at least GS thinks I have)
So, no hard feelings, GameStop, I have shopped with you for years, and will continue to patronize your store.

Thursday, November 3, 2011

Uncharted 3: Drake's Deception (Another Nerdy Review)

I finally got to finish playing Uncharted 3: Drake's Deception over the weekend. Thankfully, my PS3 seems to be working just dandy thanks to Boyfriend's love of tinkering with things and some new thermal gel. Naughty Dog really seems to have outdone themselves as far as game-play and graphics go in this game. The cut scenes transitioned so seamlessly and beautifully into the game-play that there were, in fact, times when I didn't realize I was supposed to actually play. This was both amazing and had unfortunate consequences (i.e Drake death). The subtle and dry humor that was present in the previous Uncharted games was back with a sharpness that made me cackle with glee quite often, especially since some of the subtler jokes were throwbacks to the previous games.

(Warning: thar be spoilers ahead)

I was glad that Chloe had a smaller role in this game than in Among Thieves. I liked her character just fine, in small doses, but she got on my nerves after a while, so I was glad to see her back, but pleased that she had a minor role to play in Drake's Deception. I was also quite pleased with finally getting a more thorough back story on Nate and Sully by playing as young Nate and seeing how he and Sully first encountered one another. It was also nice to see Elena and Nate's story took a rough turn between the 2nd and 3rd games, but was resolved in the end. I also liked that the sub-plot focused more on Nate and Sully's relationship rather than the Elena, Drake, Chloe love triangle thing.

Overall, the narrative followed the usual Drake formula with twists and subtle reveals as to "what's really going on" but, I must say, as much as I wanted so badly for this game to be my favorite of the Uncharted franchise, it just wasn't. The story was seriously lacking towards the last 1/3 of the game. The climax felt rushed and was a bit lackluster. In the previous games, as well as this one, there was always an element of the supernatural involved and it was hinted at throughout the game until the big reveals came and Drake found out he was dealing with some sort of ancient evil that he had to defeat before it escaped and destroyed the world. Drake's Deception hinted at this supernatural element throughout, with the jokes about Marlowe's age seemingly alluding to her being unnaturally old, and that combined with the deep desperately sinister air of her ancient organization and the scene where (SPOILER) Carter shoots Talbot in the face, but then Talbot appears moments later to attempt to kill Drake et al, it all got very confusing, and made the supernatural element feel a bit like a red herring. Also, there were flesh eating spiders. Those were never connected to the rest of the story, they were just sort of there as an additional challenge. I kind of felt a little strung along, almost like the big reveal was cut actually out of the game at the last minute.

In one of the final cut scenes of the game before the final "boss battle," drake and Sully find Marlowe and Talbot drawing out the brass canister containing the Djinn that cursed/poisoned the water of the lost city with a giant crane. I was certain that they would successfully open the brass container and Marlowe would become cursed by the Djinn and Drake would then be forced to fight her as the final battle of the game. I imagined Marlowe either purposely or accidentally unsealing the brass tomb holding the Djinn and a cloud or tornado of dark purple-ish shapes with barely-discernible facial features swirling out of the canister and forcing themselves down Marlowe's throat. Marlowe would then writhe around in pain on the ground and possibly stumble into the water, then after a brief moment of stillness, she would burst out of the water creating a thundering vortex beneath her. She would then unleash hordes of the flesh-eating spiders at Drake, Sully and any other unfortunate bystanders. the spiders would devour her cronies and Drake and Sully would have to run and climb around the structure to find her weak spot to defeat the evil Djinn-Marlowe. THAT is how I envisioned it.

I don't know if something like this was originally in the plan, but for whatever reason, it just couldn't be done and the game designers went another direction, or if that was never the plan at all. I'm certainly not accusing Naughty Dog of being lazy, but I know that in game development, unexpected things can happen to change the game especially with a high-profile release. Either way, the final battle with Talbot was seriously way too easy and anti-climactic at best. I found many of the gun battles earlier in the game to be far more challenging and frustrating than the final boss battle with Talbot.
Even in the first two Drake games the final boss battle was very challenging and sometimes uber-frustrating to figure out the key to defeating the boss. With Talbot, it was a hand-to-hand combat battle that required some quick reflexes when the dodge or grapple icon would prompt you on the screen. Once I got the hang of it and found the pattern, it was quite simple, just tedious. I remember the final battle in Among Thieves to be far more challenging and difficult to figure out than this one.

Speaking of simple, I also found the puzzles and platformer elements of Drake's Deception not as mentally stimulating or elaborate as in games past. I found that I solved the trick or the key to the puzzle long before the characters would prompt the cut scene to move the game forward, so I would be stuck just waiting for a (non-Drake) character to walk over to an object and activate it so I could continue the game. Maybe my skills have improved and I just found it easier in this game than in the previous two, or maybe...yeah, we'll just go with that.
 
With all that critique being said, I want to make it clear that I still loved this game and had a great time playing it and I plan to play it again. It was just not my favorite of the Drake series. I have not yet played the co-op or multi-player missions yet, and I have heard good things about those elements of the game, and I look forward to them. I also have mad respect for Naughty Dog, they're a small company, but with the Uncharted games they have definitely helped pioneer gaming in the past decade. I also have new-found respect based on their reasoning for not making any single-player DLC for Dake's Deception. According to the game director, Justin Richmond, "There's a very specific reason, whenever we sit down and we think we should do some single-player DLC, someone pitches something and we realize-that's a five hour level. We would rather build out another game than we would do episodic content."

I can completely respect them not wanting to dial back their ambition and creativity. I hope this means that we may see a fourth Uncharted game in the near future, but I will look forward to anything Naughty Dog comes up with next.
So, is Drake's Deception worth your hard-earned $60+? If you love the Uncharted series as much as I do and really like collector's stuff/strategy guides, then yes, I think it is worth the price. If you're more of a casual player and just want to check it out, I suggest renting or buying it used.